“This project remakes the work of another development team,” Moore states in the interview. The developers of the Demon's Souls remake considered adding an Easy Mode at one point, but decided against it, as they wanted to keep things true to the original game. Bluepoint creative director Gavin Moore discussed this in an interview with the Washington Post. Related: Demon's Souls Beginner's Guide: A Hollow's First Steps This led to a backlash from the hardcore FromSoftware fans, who felt that an Easy Mode will take away the identity of the Soulslike games. The release of Sekiro: Shadows Die Twice prompted discussions of an Easy Mode for the game, as many players struggled to get to grips with its counter/parry combat system. The fans of the series love this level of difficulty and see conquering bosses like Ludwig from Bloodborne and Ornstein/Smough from Dark Souls as a badge of honor. The developers of the PS5remake of Demon's Soulsconsidered adding an Easy Mode to the game at one point during production, but ultimately decided against it.ĭemon's Souls is the game that spawned the Soulslike genre, which consists of some of the most brutally difficult video games of all time.